Project Scripts

The Mini-WinFE project scripts can currently be divided into six distinct sections -

The majority of the configurable options are contained in the main project file. The screenshots below display these options (clicking on the HELP button from within the project displays information about what the individual options do) -




Core Scripts

This section contains two script actually visible to the end user -

Screenshot of LaunchBar running in MistyPE -


Essential Scripts

The following are all what I consider Essential scripts - the majority of which do not require any external programs to be added. These scripts can be enabled or disabled as required, with the exception of the FileManager script which is mandatory -


Program Scripts

The following lists all of the program scripts that are included in Mini-WinFE. The majority of these applications are either included in the download or are downloaded from the internet on first run and cached for later use. You will need to provide your own files for use with the WinHex, FTK Imager, and X-Ways Forensics scripts.


Shell.Then.End

A Shell is another term for the operating systems user interface (or UI). The default WinPE shell is the Windows Command Shell - a command-line user interface. This project uses the BlackBox Lean (version 1.17.1) shell to provide a menu driven UI.

Although the BBLean script is the only one visible to the user, another (hidden) script is executed to either repack boot.wim (if the EXTRACT method is selected) or add the amended files to an existing boot.wim (if the INJECT method is selected).


Boot.Media

The scripts in this section can either be selected during the build process, or can be executed independently afterwards - as long as the build completed successfully. Files in the %BaseDir%\WinFE.Project.Output\ directory (where %BaseDir% refers to the directory from which WinBuilder.exe is running) are used.

Please note that the Create USB and Create USB (GPT UEFI) scripts will not work if you are running the project on a Windows 2000/XP/2003 Operating System - if any of these operating systems are detected the script will abort..

To execute any of the Boot.Media scripts simply select the required script and click on the small green play button to the right of the scripts icon -


Tools

The majority of the scripts in this section cannot be executed during the build process and are designed for pre/post processing - the exception is the Test in QEMU script.

Please note that the ADK script will not work if you are running the project on a Windows 2000/XP/2003 Operating System - if any of these operating systems are detected the script will abort.

To execute any of the Tools scripts simply select the required script and click on the small green play button to the right of the scripts icon -

Document date - 27th April 2017